Something Unlimited -ongoing- - Version- 2.4.6

As an ongoing project, each numbered version adds significant content. Version 2.4.6 (and its immediate surrounding updates) represents a mature stage of development. Key features typically found in this version range include:

Following his latest release from prison, Lex Luthor realizes that brute force will never permanently stop Superman and the Justice League. He decides to change tactics. Using his genius-level intellect and vast resources, Lex creates a hidden base underneath a strip club, "The Glamour Slam," and a meta-human bordello called "The Metro Tower."

The player takes on the role of Lex, managing the operations of these fronts. The goal is to capture heroines (like Supergirl, Wonder Woman, Black Canary, and Batgirl), strip them of their powers and will using various sci-fi devices, and force them to work as dancers or escorts to generate revenue for Lex's ultimate goal: total domination.

Version 2.4.6 introduces a subtle but major tweak to the Willpower System. Previously, breaking a hero was a linear grind. Now, each heroine has a "Resilience Modifier" based on their in-universe personality. For example:

This forces players to rotate strategies rather than spamming the same interaction. It is a welcome change that adds strategic depth to the “ongoing” grind. Something Unlimited -Ongoing- - Version- 2.4.6

The developers listened. The previous menu system was notoriously clunky. Version 2.4.6 redesigns the Laboratory and Holding Cells interfaces. You can now sort heroines by corruption level, resistance probability, or assigned task. A new "Quick Gesture" system allows you to issue commands to all minions (Mercy Graves, Livewire, etc.) from a single dashboard.

Note: As this is an ongoing project with frequent updates, patch notes often focus on bug fixes, UI improvements, and expanding existing storylines.

As an "Ongoing" title, Something Unlimited receives consistent, meaty updates. Version 2.4.6 is not a minor hotfix; it is a substantial content patch that addresses long-standing fan requests and expands the endgame.

Here are the highlights of Version 2.4.6: As an ongoing project, each numbered version adds

Leveraging Starro’s genetic legacy, Version 2.4.6 introduces a passive income system. Once you have fully corrupted a heroine, you can implant a "Brood Parasite" that generates daily resources (intel, technology points, or credits). However, this risks discovery. The game’s alert meter now has a "Brood Resonance" sub-meter—if it fills, multiple heroes launch a coordinated assault on LexCorp.

For fans of the adult parody genre, Something Unlimited -Ongoing- - Version- 2.4.6 represents a high-water mark. It balances legitimate strategic depth (resource management, risk assessment, loyalty systems) with the explicit content one expects from a Lex Luthor power fantasy.

The ongoing nature means that, yes, you are playing an unfinished product. Some heroine arcs (notably Zatanna and Black Canary) are still awaiting their Part 3 conclusions. But the closed-loop systems—the economy, raids, and corruption trees—are robust enough to sustain dozens of hours.

Version 2.4.6’s greatest achievement is making you feel like a master villain. Every captured heroine is both a trophy and a tool. Every raid defended is a victory against the "good" narrative. And with the promise of more content on the horizon, Something Unlimited earns its "Ongoing" tag—not as a mark of incompletion, but as a badge of continuous ambition. This forces players to rotate strategies rather than

Rating: 8.5/10
Recommended for: DC fans with dark humor, strategy game enthusiasts, and players seeking length over instant gratification.


Disclaimer: This article is for informational and critical purposes only. The author does not endorse real-world unethical behavior. All characters are property of DC Comics/Warner Bros. The game is a parody and fan work.

Disclaimer: Something Unlimited is an adult-themed game (renpy/visual novel) based on DC Comics characters. As such, this guide focuses on game mechanics, progression systems, and resource management, keeping content descriptions functional and appropriate.