The DLC for Super Smash Bros. for Nintendo 3DS was a significant factor in the game's longevity and appeal. Nintendo released several characters and stages as DLC, expanding the game's already impressive roster and stage selection. Characters like Bayonetta, Ryu, and Cloud Strife joined the fray, each bringing their unique abilities and fighting styles to the game. These additions not only pleased fans of the respective franchises but also offered new gameplay mechanics and strategies for players to master.
The DLC stages, often mirroring popular Nintendo franchises, provided new battlegrounds for players to compete on. These stages frequently included hazards and interactive elements, which are characteristic of the Super Smash Bros. series and add a layer of complexity and strategy to matches. The inclusion of DLC content kept the game feeling fresh and exciting, encouraging players to continue exploring different characters and stages.
Published by: RetroArchives / Smash University
In the vast history of Super Smash Bros., few version numbers carry as much quiet significance as Update 1.1.7. Recently, the subject line "Super Smash Bros- Update 1.1.7 DLC 3DS -EUR U..." has resurfaced in archival discussions, reminding fans of the final official software update for the Nintendo 3DS version of Super Smash Bros. for Nintendo 3DS. Super Smash Bros- Update 1.1.7 DLC 3DS -EUR U...
Let’s break down what this update meant for European (EUR) and North American (U) players, and why it still matters today.
Released in September 2014 (October 2014 for EUR/USA), Super Smash Bros. for Nintendo 3DS was unprecedented. It was the first fully-featured, flagship Smash title on a handheld console. Despite hardware limitations, it launched with:
The 3DS version also served as a controller for the Wii U version via the Smash Controller app, but its standalone legacy is immense. Over 9 million copies sold across all regions cemented its place as a killer app for the 3DS. The DLC for Super Smash Bros
By [Author Name] – April 12, 2026
In the storied history of Super Smash Bros., few updates have generated as much confusion—and subsequent archaeological digging—as Version 1.1.7 for the Nintendo 3DS version of Super Smash Bros. for Nintendo 3DS.
Released silently in mid-2016 for the Japanese and European (EUR) regions, and shortly after for the North American (U) region, Update 1.1.7 arrived with no official patch notes, no fanfare, and most notably, no new fighter. In an era where players were accustomed to flashy DLC trailers featuring Bayonetta and Corrin, 1.1.7 felt like a ghost in the machine. The 3DS version also served as a controller
So what exactly did this patch do? And why does it still matter to archivalists and competitive players today?
As always, the Smash community’s data miners got to work. Their findings painted a clear picture:
While the core game is identical, EUR and USA players experienced minor but notable differences:
| Aspect | EUR (Europe/Australia) | USA (North America) | |--------|------------------------|---------------------| | Language options | English, French, German, Spanish, Italian, Dutch, Portuguese, Russian | English, French, Spanish | | Censorship | Character names kept original (e.g., “Jigglypuff”) | Same – no major censorship | | DLC pricing | € – slightly higher equivalent due to VAT | $ – base pricing | | Tournament scene | Later patch adoption (some EU tourneys stayed on 1.1.6 for weeks) | Immediate 1.1.7 adoption at major events like EVO | | eShop version | Update 1.1.7 was mandatory for online play in both regions, but EUR servers had slightly stricter lag penalties |
One oddity: The Japanese version (1.1.7 JPN) included a small fix for the “Miiverse stage crash” that never affected EUR/USA because Miiverse was already shuttering globally. Thus, EUR/USA 1.1.7 is truly just the stability patch.