Sweet Dreams - V3.1
Unlike SDXL, which tends to produce "plastic" skin on fantasy characters, v3.1 retains a painterly texture that suits D&D character portraits and book covers. The model understands terms like "ethereal glow," "ornate armor," and "non-human iris" without token bleeding.
Unlike older models, v3.1 requires almost no negative prompting. Simply use: sweet dreams v3.1
"nsfw, nude, low resolution, blurry, watermark, text, signature." Unlike SDXL, which tends to produce "plastic" skin
Pro Tip: Add --style expressive to the end of your prompt (via the styles.csv file) to activate the model's artistic fine-tuning, which loosens realism for painted or illustrated outputs. Pro Tip: Add --style expressive to the end
Ready to run Sweet Dreams v3.1 locally? You have two primary options: Automatic1111 (WebUI) or ComfyUI.
Through a technique called Attention Slicing Optimization, the v3.1 update reduces VRAM overhead during high-resolution generation. While the developers caution that gains vary by hardware, internal benchmarks show: