Of Graces F Remastered -0100a4401d164000-... | Tales

The 2025 remaster includes:

  • All previously released DLC (costumes, attachments, battle BGM)
  • Japanese and English voice tracks (dual audio)
  • The crown jewel of Tales of Graces f is its combat system. It completely ditched the TP (Technical Points) system used in Symphonia or Vesperia in favor of the Chain Capacity (CC) system.

    In the Remastered version, the combat remains as fluid and engaging as ever. Players have a constantly regenerating meter (CC) that allows for attacks, dodging, and artes. The "Style Shift" mechanic allows characters to switch between two fighting styles (A-Artes and B-Artes) on the fly.

    This system encourages an aggressive, rhythmic playstyle. If timed correctly, players can dodge attacks instantly, rewarding skill and memorization rather than resource management. The Remaster retains the beloved Accel Mode and the ability to invoke giant "Blast Caliber" attacks, which look visually impressive even upscaled. Tales of Graces f Remastered -0100A4401D164000-...

    Posted by [Your Name] on April 24, 2026

    JRPG fans, take note. A new entry has appeared in the wild: Tales of Graces f Remastered, accompanied by the product code 0100A4401D164000.

    While Bandai Namco has yet to make an official announcement, the string—which follows the standard format for Nintendo Switch title IDs (16 hex characters after the 0100 prefix)—strongly suggests that a remaster of the beloved Wii/PS3 classic is heading to Nintendo’s hybrid console. The 2025 remaster includes:

    If you see 0100A4401D164800, that would typically denote update patch v1.1.0. DLC would follow 0100A4401D164001, 002, etc.

    | PS3 | Switch Remastered | |-----|-------------------| | 30 FPS battle | 60 FPS | | No fast-forward | 2x/4x cutscene skip | | Grade Shop NG+ only | Grade Shop from title screen | | DLC costumes separate | All included + new |

    If you never played Graces f, the epilogue, “Lineage & Legacies,” is arguably the best part. It ditches the world-saving stakes for a smaller, character-driven adventure. Asbel and his friends uncover a hidden child with mysterious powers, leading to: The crown jewel of Tales of Graces f is its combat system

    The remaster handles the epilogue seamlessly – it becomes available after clearing the main story, and all progress (levels, equipment, titles) carries over.


    | Title | Original Platform | Remaster Platform | Quality | Fan Reception | |-------|------------------|-------------------|---------|----------------| | Vesperia DE | Xbox 360, PS3 (JP) | PS4, XB1, Switch, PC | 4K/60, all content, new localized VO | Overwhelmingly positive | | Symphonia Remastered | GameCube, PS2 | PS4, XB1, Switch, PC | 30 FPS capped, bugs at launch | Mixed to negative | | Graces f Remaster (Speculative) | Wii, PS3 | PS5, PS4, XSX, XB1, Switch, PC | Potential 60 FPS, all DLC | High expectations |

    Graces f has the advantage of not being tied to a 30 FPS legacy like Symphonia. Its PS3 version already ran unlocked. A remaster could easily target 60 FPS on all platforms except maybe Switch, which could target 30 FPS with lower resolution.

    | Feature | PS3 (2012) | Switch Remaster (2025) | PS5/PC (2025) | |---------|------------|------------------------|----------------| | Resolution | 720p | 1080p (docked) / 720p (handheld) | Up to 4K | | Framerate (Battle) | 60 FPS | 60 FPS | 60 FPS | | Framerate (Field) | 30 FPS | 30 FPS (Switch) / 60 FPS (others) | 60 FPS | | Load times | 5–10 sec (HDD) | 2–4 sec (SSD/flash) | <1 sec (NVMe) | | New skips | None | Skip known skits | Skip known skits |

    Note: The Switch version targets 60 FPS battles but drops to 30 FPS in open fields – identical to the original PS3 behavior. The other platforms run at 60 FPS throughout.