Texturingxyz- Female 20s Fullface 24 May 2026

The FullFace 24 includes the eyelids and lips, but these areas require manual blending. The scan catches every dry flake on the lip. For a commercial render, you must manually smooth the lip displacement in Photoshop or Mari, then rebuild the lip wrinkles procedurally. The raw scan is too "clinical" for beauty work.

For the uninitiated, TexturingXYZ is a research-driven company specializing in high-fidelity facial scans. Unlike tiled textures or procedural noise, their data comes from real human skin. They use medical-grade cross-polarization and multi-light capture techniques to extract three essential texture maps: TexturingXYZ- Female 20s FullFace 24

The "24" in Female 20s FullFace 24 refers to the specific scan subject. TexturingXYZ uses numbered subjects to ensure repeatability. Subject 24 represents a female in her early-to-mid twenties with symmetrical features, clear skin, and a high level of natural detail in the T-zone and cheeks. The FullFace 24 includes the eyelids and lips,

Owning the map is only half the battle. To get reality from the TexturingXYZ Female 20s FullFace 24, you must bridge the gap between the scan data and your custom topology. Here is the professional pipeline (using ZBrush, Mari, or Substance Painter): The "24" in Female 20s FullFace 24 refers

The UV layout for FullFace maps is standardized. Most artists use a UDIM workflow (e.g., 1001 for the face, 1002 for the neck). This map fits perfectly onto industry-standard basemeshes (like those from MetaHuman, 3D Scan Store, or custom topology), requiring only minor morphing in ZBrush or Mari.

The name breaks down into three key components: