The Last Of Us Part I Update V1 1 2-rune (PLUS ✧)
Using a test bench (Ryzen 5 5600X, 16GB RAM, RTX 3060 12GB), we compared the original RUNE crack (v1.0.5) versus the updated v1.1.2.
| Metric | v1.0.5 (Original crack) | v1.1.2-RUNE | | :--- | :--- | :--- | | Shader Build Time | 38 minutes | 9 minutes (background) | | VRAM Usage (High Textures) | 11.2GB (overflow to RAM) | 7.8GB (stable) | | Average FPS (1440p/DLSS Quality) | 52 FPS (with stutters) | 71 FPS (smooth) | | Crash to Desktop (CTD) per 1hr | 2.4 crashes | 0.1 crashes | | FSR 3 Frame Gen Latency | Not available | 48ms (playable) |
Conclusion: v1.1.2 turns a broken masterpiece into a genuinely great PC port. The RUNE release is effectively mandatory for anyone still sitting on the launch-day crack. The Last Of Us Part I Update V1 1 2-RUNE
With the stability of V1.1.2 applied, players can finally appreciate the technical marvel of the remake without technical distractions. The game features:
The V1.1.2 patch notes focused heavily on stability and texture management. Below are the core areas addressed by this update that the RUNE release encapsulates: Using a test bench (Ryzen 5 5600X, 16GB
Yes, if:
No, if:
The most glaring issue in earlier builds was the "texture pop-in," where high-resolution assets would fail to load, leaving characters and environments looking muddy. V1.1.2 overhauled the texture streaming system, allowing the game to better manage Video Memory. This resulted in fewer instances of low-res textures and significantly smoother performance for GPUs with 8GB to 12GB of VRAM.