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The central tension of the series has always revolved around Poppy Balfour’s identity. Is she the Maiden? The Chosen One? Or something far more dangerous? In this final volume, those questions are laid to rest. Poppy is no longer a figurehead to be protected; she is a force of nature to be reckoned with.

Armentrout masterfully strips away the last of Poppy’s restraints. The hesitant, cloistered girl from the beginning of the series is gone, replaced by a Queen who commands the very essence of life and death. The narrative shifts from a journey of self-discovery to a masterclass in strategic warfare. Watching Poppy navigate the treacherous politics of the Atlantian court and the brutality of the battlefield provides some of the most satisfying character development in recent fantasy memory.

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There is a specific kind of adrenaline that comes with the finale of a beloved fantasy series. It is a mix of trepidation—for the safety of favorite characters—and exhilaration, knowing that the author is about to lay all their cards on the table. In The War of Two Queens, the fourth and final installment of Jennifer L. Armentrout’s blockbuster From Blood and Ash series, the author does not just lay cards on the table; she flips the table over entirely.

For readers holding their breath since the cliffhanger of The Crown of Gilded Bones, the wait is over. But be warned: The War of Two Queens is not a victory lap. It is a brutal, breathtaking, and emotionally charged war cry that cements Armentrout’s status as a titan of the romantic fantasy genre.

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The objective of the game is to be the first player to get 5 in a row horizontally, vertically, or diagonally. Each player gets a card with numbers arranged in a 5x5 table, and is required to marker the announced number. The computer then calls out a number and each player then marks the called letter on their card if it is present. If a player has 5 in a row they call out “BINGO” (by pressing the shout button).

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