Tlk — Prison Script
Here is a simplified script logic for the Territory Capture System.
-- Script inside a Part (The Territory Zone) local TerritoryZone = script.Parent local Config = CaptureTime = 30, -- Seconds needed to capture RepReward = 5, TickRate = 1local currentOwner = "Neutral" local captureProgress = 0 local playersInZone = {}
-- Visuals local function updateZoneColor(ownerColor) TerritoryZone.Color = ownerColor end TLK Prison Script
-- Main Loop spawn(function() while true do wait(Config.TickRate)
-- 1. Detect players inside local touchingParts = TerritoryZone:GetTouchingParts() local activePlayers = {} for _, part in pairs(touchingParts) do if part.Parent:FindFirstChild("Humanoid") then local player = game.Players:GetPlayerFromCharacter(part.Parent) if player then table.insert(activePlayers, player) end end end -- 2. Determine contest status if #activePlayers > 0 then local firstTeam = activePlayers[1].Team -- Check if all players in zone are on the same team local isContested = false for _, p in pairs(activePlayers) do if p.Team ~= firstTeam then isContested = true break end end if not isContested then -- Capture Logic if currentOwner ~= tostring(firstTeam) then captureProgress = captureProgress + 1 -- Visual indicator for progress could go here (e.g., a GUI) if captureProgress >= Config.CaptureTime then currentOwner = tostring(firstTeam) captureProgress = 0 print("Territory Captured by: " .. currentOwner) updateZoneColor(firstTeam.TeamColor.Color) -- Reward Logic Here end else -- Already owned by this team, grant passive income for _, p in pairs(activePlayers) do -- Give Rep (Pseudo-code) local stats = p:FindFirstChild("leaderstats") if stats and stats:FindFirstChild("Rep") then stats.Rep.Value = stats.Rep.Value + Config.RepReward end end end else -- Contest Logic (Flash zone red/white) print("Zone is CONTESTED!") end else -- No players in zone, progress decays if captureProgress > 0 then captureProgress = captureProgress - 1 end end -- Update UI for players inside -- (Code to update Capture Progress UI) end
end)
Based on typical three-act fan script structure: Here is a simplified script logic for the
The harsh, hierarchical, and survivalist nature of a prison mirrors the original film’s themes of betrayal (Scar vs. Mufasa), exile (Simba’s banishment), and rebellion. Strip away the grasslands and replace them with concrete, and the Pride Lands become a prison yard.