Tlk — Prison Script

Here is a simplified script logic for the Territory Capture System.

-- Script inside a Part (The Territory Zone)
local TerritoryZone = script.Parent
local Config = 
    CaptureTime = 30, -- Seconds needed to capture
    RepReward = 5,
    TickRate = 1

local currentOwner = "Neutral" local captureProgress = 0 local playersInZone = {}

-- Visuals local function updateZoneColor(ownerColor) TerritoryZone.Color = ownerColor end TLK Prison Script

-- Main Loop spawn(function() while true do wait(Config.TickRate)

    -- 1. Detect players inside
    local touchingParts = TerritoryZone:GetTouchingParts()
    local activePlayers = {}
for _, part in pairs(touchingParts) do
        if part.Parent:FindFirstChild("Humanoid") then
            local player = game.Players:GetPlayerFromCharacter(part.Parent)
            if player then
                table.insert(activePlayers, player)
            end
        end
    end
-- 2. Determine contest status
    if #activePlayers > 0 then
        local firstTeam = activePlayers[1].Team
-- Check if all players in zone are on the same team
        local isContested = false
        for _, p in pairs(activePlayers) do
            if p.Team ~= firstTeam then
                isContested = true
                break
            end
        end
if not isContested then
            -- Capture Logic
            if currentOwner ~= tostring(firstTeam) then
                captureProgress = captureProgress + 1
-- Visual indicator for progress could go here (e.g., a GUI)
                if captureProgress >= Config.CaptureTime then
                    currentOwner = tostring(firstTeam)
                    captureProgress = 0
                    print("Territory Captured by: " .. currentOwner)
                    updateZoneColor(firstTeam.TeamColor.Color)
-- Reward Logic Here
                end
            else
                -- Already owned by this team, grant passive income
                for _, p in pairs(activePlayers) do
                    -- Give Rep (Pseudo-code)
                    local stats = p:FindFirstChild("leaderstats")
                    if stats and stats:FindFirstChild("Rep") then
                        stats.Rep.Value = stats.Rep.Value + Config.RepReward
                    end
                end
            end
        else
            -- Contest Logic (Flash zone red/white)
            print("Zone is CONTESTED!")
        end
    else
        -- No players in zone, progress decays
        if captureProgress > 0 then captureProgress = captureProgress - 1 end
    end
-- Update UI for players inside
    -- (Code to update Capture Progress UI)
end

end)


Based on typical three-act fan script structure: Here is a simplified script logic for the

The harsh, hierarchical, and survivalist nature of a prison mirrors the original film’s themes of betrayal (Scar vs. Mufasa), exile (Simba’s banishment), and rebellion. Strip away the grasslands and replace them with concrete, and the Pride Lands become a prison yard.