Game Overview: Step into the boots of a retired adventurer turned innkeeper in Traveler Inn Tales. Nestled in a remote corner of the kingdom, your inn serves as a sanctuary for weary travelers, mysterious mercenaries, and wandering mages. Your job is simple: keep the hearth burning, the ale flowing, and the secrets buried.
Key Features:
Version 0.95e Specific Highlights (Hypothetical): (If this is a patch note context)
Traveler Inn Tales , a key feature is the removal of "Bad Endings" in favor of more competitive gameplay mechanics. Version v0.95e Highlight: Safe Nights With this update, heroines with high MC progression Traveler Inn Tales -v0.95e- Star Tree Games Tar...
can spend the night with your rival, Chad, without automatically triggering a "bad ending". This allows you to maintain a relationship with a heroine even if she has a high rival progression. Core Gameplay Features The Rival System
: Every night at the inn, your rival ("Chad") can gift presents to the heroines. If their affection for him reaches a certain threshold (usually 20), he will meet with them personally, potentially leading to scenes where he "steals" their affection. Heroine Progression : The game features 13 main heroines
, each with over 20 unique scenes to unlock. Progression often branches depending on whether the MC or the rival reaches milestones first. Dungeon Crawling Game Overview: Step into the boots of a
: You recruit heroines to clear dungeons and strengthen your bonds. Successful runs help you earn points to unlock new skills and costumes. Holy Crosses
: You can purchase mysterious crosses from the Holy Church to "cleanse a maiden's memory," effectively wiping their affection for your rival if they get too close to being corrupted. Scene Peeking
: If a heroine has spent three nights with Chad, your peeking interactions will change from seeing simple foreplay to full sex scenes. for v0.95e or more details on a particular heroine's backstory? Devlog - Traveler Inn Tales by Star Tree Games - Itch.io Version 0
Star Tree Games has shared a tentative roadmap:
Each in-game day is split into: