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While not a twitch-reflex game, latency above 120 ms causes noticeable input lag on construction placement and vehicle controls. If any player has packet loss, the host’s game may stutter for everyone. The game does not have lag compensation.

In multiplayer, autosaves can take 10–20 seconds on large maps (mid-game), and loading a 200 MB save file with 4 players can take 2–3 minutes. The game saves everything — every vehicle route, storage level, citizen loyalty value.

If one player loses connection (even briefly), the remaining players often see a “host migration failed” error, forcing a full reload. The game does not support hot-joining — reconnecting requires quitting and re-loading the save.