500+ Presets. 3 Oscillators. Oscillators, Vintage Synths & 120+ Multisampled Instruments. Various Lowpass, Hipass, Comb, Ring Filter Shapes Etc. Waveshaping. 8 Voices per Osc. Mpe. Arpeggiator. Fx Includes: Chorus, Degrader, Overdrive, Delay, Eq, Phaser, Reverb, Saturator & Stereo Enhancer. Virtual Patch Bay. Patch Randomizer. Fm/am/cutoff-Fm ON Multisampled Instruments.

From scorching leads, punchy bass and EDM "wubs" to film-score style textures and orchestras.

Imagine any sound into reality with a huge library of instruments, oscillators and synth controls.

3x OSC, 12 modulators, 32-Step arpeggiator, 8 FX, EQ/comp/limiter, filter curvies, FM, Comb, Ring etc.
Choose your instruments. Over 100 sampled instruments and synth oscillators included.
Twiddle some knobs, pull some patch cables, see what happens to the sound! Experiment and discover.
Choose from many creative effects, adjust levels and EQ, compression and limiter.
Play your new sound with a MIDI keyboard.
Choose your instruments. Over 100 sampled instruments and synth oscillators included.
Twiddle some knobs, pull some patch cables, see what happens to the sound! Experiment and discover.
Choose from many creative effects, adjust levels and EQ, compression and limiter.
Play your new sound with a MIDI keyboard.
Never before have the true essence and complexity of modular synthesis, and the very best of organic recordings/samples been fused together so mightily.
You have before you a powerful software synthesizer, multiplied by the dimension of live recording, leading to sound design possibilities that will blow your mind.
Click here to read the manual.
You might ask: "Why play this on a PS2 instead of a PC emulator?"
The keyword specifies "PS2" for a reason. There is a thriving subculture of fans who refuse to let the PS2 hardware die. While PCSX2 (PS2 emulator on PC) offers higher resolution and save states, playing the mod on actual retro hardware feels authentic. It is a testament to the PS2’s longevity.
However, here is the technical reality: You cannot simply burn a disc and play this mod on a stock, unmodified PS2. To run the WWE SVR 2011 mod 2K23, you need one of the following: wwe svr 2011 mod 2k23 ps2
Modding a PS2 game in 2026 is a digital archeology project. It requires three specific tools:
The Limitation: The "Jiggle Bone" Problem The biggest hurdle modders face is the skeleton rig. SVR 2011 uses an older bone structure than 2K23. When a modder tries to import a 2K23 model of "Rhea Ripley," the physics engine breaks because the PS2 doesn't understand modern hair or jacket physics. Consequently, most "2K23 mods" are texture swaps and face hacks on existing character models, not full 3D imports. You might ask: "Why play this on a
The "PS2" Compatibility This mod works on:
Creating this mod is not drag-and-drop. It requires three major levels of hacking: The Limitation: The "Jiggle Bone" Problem The biggest
This isn't a simple texture swap. The dedicated modding community (primarily on forums like WWE Games Modding and OlderGamers) has performed digital surgery on SVR 2011.
Here is a full technical list of PercX features, including a full list of instruments included, available and details on the engine itself.
See right and below for complete list of features →
Full Hexeract modular synth environment engine included.
Compatible with all MPE controllers and parameters.
Waveshaping on a per-voice level.
You might ask: "Why play this on a PS2 instead of a PC emulator?"
The keyword specifies "PS2" for a reason. There is a thriving subculture of fans who refuse to let the PS2 hardware die. While PCSX2 (PS2 emulator on PC) offers higher resolution and save states, playing the mod on actual retro hardware feels authentic. It is a testament to the PS2’s longevity.
However, here is the technical reality: You cannot simply burn a disc and play this mod on a stock, unmodified PS2. To run the WWE SVR 2011 mod 2K23, you need one of the following:
Modding a PS2 game in 2026 is a digital archeology project. It requires three specific tools:
The Limitation: The "Jiggle Bone" Problem The biggest hurdle modders face is the skeleton rig. SVR 2011 uses an older bone structure than 2K23. When a modder tries to import a 2K23 model of "Rhea Ripley," the physics engine breaks because the PS2 doesn't understand modern hair or jacket physics. Consequently, most "2K23 mods" are texture swaps and face hacks on existing character models, not full 3D imports.
The "PS2" Compatibility This mod works on:
Creating this mod is not drag-and-drop. It requires three major levels of hacking:
This isn't a simple texture swap. The dedicated modding community (primarily on forums like WWE Games Modding and OlderGamers) has performed digital surgery on SVR 2011.
42 Modulation targets available to plug in and add some movement to your sound.
Sharp interface details, designed to be used up to 4k.
Import your own custom samples to run through Hexeract's modulation synth environment. Auto-detects loop points.
Seamless sampler/synth integration.
FM, AM, Cutoff-FM all possible in Hexeract.
Master Compressor, EQ and Limiter all included.
The PercX interface can be resized to cater for different sizes. Designed to also work in 4k.
Dynamic Modulation Display Rings on oscillators for easy visual feedback on modulated parameters.