Youjiliz Full Version May 2026
| Feature | Lite (Free) | Full (Paid) | |---------|--------------|--------------| | Ad‑Free | ✔️ (ads between runs) | ❌ (none) | | All Story Arcs | 30 % (rotating selection) | 100 % (150+ arcs) | | Sandbox Creator | Locked | Unlocked – design worlds, NPCs, and AI dialogue. | | World‑Weave Economy | Limited token drops | Persistent market for trading Weave Tokens, rare Lore, and creator‑crafted items. | | Multiplayer “Co‑Weave” | Not available | Up to 4 players can co‑author a shared narrative in real‑time. | | Cross‑Platform Sync | No cloud save | Cloud sync across iOS, Android, and upcoming PC client. | | Seasonal Weave Pass | N/A | Early access to exclusive seasonal arcs & cosmetic bundles. |
| Component | Pricing (USD) | Details | |-----------|---------------|---------| | Base Game (Full Version) | $34.99 (single‑player) / $39.99 (includes 6‑month multiplayer pass) | One‑time purchase; optional DLC. | | Marketplace | Free assets + paid packs (average $2‑$15) | Revenue split: 70 % to creator, 30 % to Youjiliz Studios. | | DLC / Expansion Packs | $9.99 – $19.99 each | “Chronicles of Aeon”, “Mystic Realms”, etc. | | Subscription (Youjiliz Plus) | $7.99 / month or $79 / year | Grants unlimited marketplace credits, early‑access to beta features, and priority server slots. | | Enterprise Licensing | Custom pricing (starting $1,500 per seat) | For schools, design firms, and training centers; includes source‑code access to the VPL API. |
The term looks vaguely similar to "Yojijukugo" (四字熟語). Youjiliz Full Version
| Demographic | Approx. Share | |-------------|---------------| | Core Gamers (15‑35) | 58 % | | Casual Mobile Players | 27 % | | Creative/Artistic Users | 12 % | | Older (35+) | 3 % |
The community skews heavily toward creative‑oriented users who leverage the sandbox to tell personal stories, often drawing from their own cultural folklore. | Feature | Lite (Free) | Full (Paid)
| Layer | Tech Stack | |-------|------------| | Visual Scripting | Unity’s Bolt (custom fork) | | Asset Management | Cloud‑backed Firebase Storage with CDN caching | | Publishing Pipeline | Server‑side validation (Node.js) + GraphQL API | | Monetisation | In‑app purchases via Apple/Google Play; token‑to‑currency conversion handled by Stripe |
The SDK’s sandbox mode runs entirely client‑side, allowing creators to test without uploading. Once published, content undergoes a community‑vote moderation system (minimum 1 k votes, 80 % approval) before being listed. maintaining a safe and friendly environment.
| Date | Milestone | Significance | |------|-----------|--------------| | Feb 2021 | Studio founded & concept pitch at G‑Star 2021 | Secured seed funding ($800k). | | Oct 2022 | First tech demo at IndieCade | Showcased VPL; attracted early community. | | July 2023 | Early Access launch (Steam & Epic) | 12,000+ pre‑orders; feedback shaped UI/UX. | | Jan 2024 | Partnership with Microsoft Azure PlayFab for backend services | Enabled cross‑platform sync. | | Sept 2024 | Full Version release (v1.0) | Added multiplayer, marketplace, and full mod SDK. | | Mar 2025 | Expansion Pack “Chronicles of Aeon” (new narrative scenarios) | First major DLC; sold 250k copies. | | Oct 2025 | Integration with OpenAI’s GPT‑4o for AI‑assisted world building | Users can describe a world in natural language, which is then auto‑generated. | | Jan 2026 | Youjiliz 2.0 roadmap announced (VR & AR support) | Signals next-gen direction. |
All community data is moderated automatically using a profanity filter and a simple report system, maintaining a safe and friendly environment.