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От: |
Stas_Dragon
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| Дата: | 21.05.07 13:43 | ||
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wincmd>Perl Makefile.PL
wincmd>nmake
wincmd>nmake install|
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От: |
Lloyd
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| Дата: | 21.05.07 13:44 | ||
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От: |
Stas_Dragon
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| Дата: | 22.05.07 08:22 | ||
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winshell>nmake
cl -c -nologo -GF -W3 -MD -Zi -DNDEBUG -O1 -DWIN32 -D_CONSOLE -DNO_ST
RICT -DHAVE_DES_FCRYPT -DNO_HASH_SEED -DUSE_SITECUSTOMIZE -DPERL_IMPLICIT_CONTEX
T -DPERL_IMPLICIT_SYS -DUSE_PERLIO -DPERL_MSVCRT_READFIX -MD -Zi -DNDEBUG -O1
-DVERSION=\"0.1703\" -DXS_VERSION=\"0.1703\" "-IC:\Perl\lib\CORE" OLE.cpp
"cl" не является внутренней или внешней
командой, исполняемой программой или пакетным файлом|
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От: |
Sergey
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| Дата: | 22.05.07 09:44 | ||
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The Zuma Deluxe Level Editor is not an official PopCap product. It is a third-party, community-developed utility created by reverse-engineering the game’s proprietary level format (typically stored in .dat or .pak archives). The most well-known version was released by a modder known as “Zuma Deluxe Modder” (ZDM) or found in communities like ZUMASOURCE and Zuma Reforged.
The editor allows users to:
A typical Zuma Deluxe Level Editor interface includes:
| Feature | Description |
|---------|-------------|
| Canvas grid | A 1024x768 (or larger) grid to draw the ball path. |
| Node editor | Click to add/remove path points; adjust curvature. |
| Ball color palette | Choose from 8 standard colors (red, blue, green, yellow, purple, orange, white, black) plus specials. |
| Spawn timeline | Timeline view to sequence ball colors and delays. |
| Power-up placement | Drag-and-drop power-up icons onto specific track positions. |
| Simulation mode | Preview how balls will roll along the path. |
| Export module | Saves level data into Level_XX.dat format. |
This is the heart of the level. You are presented with a grid (usually 32x32 or 64x64 tiles). You click to place nodes. The line of balls will travel from the "Start" node to the "End" node (the skull).
The levels.xml allows for setting "randomization" seeds for ball colors. However, the game's procedural generation (how it decides which color ball comes next) is difficult to fine-tune. This often leads to custom levels that are either impossibly difficult or trivially easy.
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От: | Максим Зелинский | |
| Дата: | 22.05.07 10:33 | ||
| Оценка: | |||
The Zuma Deluxe Level Editor is not an official PopCap product. It is a third-party, community-developed utility created by reverse-engineering the game’s proprietary level format (typically stored in .dat or .pak archives). The most well-known version was released by a modder known as “Zuma Deluxe Modder” (ZDM) or found in communities like ZUMASOURCE and Zuma Reforged.
The editor allows users to:
A typical Zuma Deluxe Level Editor interface includes: zuma deluxe level editor work
| Feature | Description |
|---------|-------------|
| Canvas grid | A 1024x768 (or larger) grid to draw the ball path. |
| Node editor | Click to add/remove path points; adjust curvature. |
| Ball color palette | Choose from 8 standard colors (red, blue, green, yellow, purple, orange, white, black) plus specials. |
| Spawn timeline | Timeline view to sequence ball colors and delays. |
| Power-up placement | Drag-and-drop power-up icons onto specific track positions. |
| Simulation mode | Preview how balls will roll along the path. |
| Export module | Saves level data into Level_XX.dat format. | The Zuma Deluxe Level Editor is not an
This is the heart of the level. You are presented with a grid (usually 32x32 or 64x64 tiles). You click to place nodes. The line of balls will travel from the "Start" node to the "End" node (the skull). A typical Zuma Deluxe Level Editor interface includes:
The levels.xml allows for setting "randomization" seeds for ball colors. However, the game's procedural generation (how it decides which color ball comes next) is difficult to fine-tune. This often leads to custom levels that are either impossibly difficult or trivially easy.
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От: |
Dj.ValDen
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http://ua.linkedin.com/in/dvalchuk |
| Дата: | 22.05.07 14:43 | ||
| Оценка: | |||
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От: |
Dj.ValDen
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http://ua.linkedin.com/in/dvalchuk |
| Дата: | 22.05.07 14:48 | ||
| Оценка: | |||
Microsoft Visual C++ Toolkit 2003
--------------------------------------------------------------------------------
Visual C++ 2005 Express Edition
The Visual C++ Toolkit 2003 has been replaced by Visual C++ 2005 Express Edition. Visual C++ 2005 Express Edition provides a complete integrated development and debugging environment making it the easiest way to create powerful applications using the C/C++ language. Visual C++ 2005 Express Edition also contains an enhanced version of the C/C++ optimizing compiler for the fastest executables. Best of all, the Visual C++ 2005 Express Edition is completely free!
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От: |
Stas_Dragon
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| Дата: | 22.05.07 16:05 | ||
| Оценка: | |||
DV>Microsoft Visual C++ Toolkit 2003
DV>--------------------------------------------------------------------------------
DV>Visual C++ 2005 Express Edition
DV>The Visual C++ Toolkit 2003 has been replaced by Visual C++ 2005 Express Edition. Visual C++ 2005 Express Edition provides a complete integrated development and debugging environment making it the easiest way to create powerful applications using the C/C++ language. Visual C++ 2005 Express Edition also contains an enhanced version of the C/C++ optimizing compiler for the fastest executables. Best of all, the Visual C++ 2005 Express Edition is completely free!